DaVinci Resolve Nodes: Serial, Parallel, Layer & Keyer — a Practical, Cinematic Guide
If you’ve ever opened the Color page and wondered how to structure a grade, understanding DaVinci Resolve nodes—especially serial nodes, parallel nodes, layer mixer nodes, and keyer nodes—is the unlock. In this guide, we’ll map a clean, professional node graph you can reuse on commercials, weddings, documentaries, or social spots. Along the way you’ll see how this compares to presets/LUTs, when to branch into parallel, and how to isolate tones precisely with keys.
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What a Node Graph Really Is
Think of your grade like a recipe card. Each node is one deliberate step—white balance, contrast, skin tone cleanup, vignette—chained in an order you control. Because the system is non-destructive, you can revisit any step without breaking what comes after. If you come from a layer-based editor, nodes reduce “effect spaghetti” by making complex work visible and modular.
For color fundamentals that carry across apps, see Adobe’s guide to Lumetri Scopes for reading waveform/parade/vectorscope, and try palette planning with Adobe Color harmony rules. One solid overview of practical grading controls is Adobe’s summary of core color tools.
Serial Nodes — The Sequential Workhorse
What they do: Process one after another. Each node receives the output of the previous node. This gives you a clean “from foundational → creative → finishing” flow.
- Typical order: Balance → Contrast/Shaping → Creative Look → Skin Cleanup → Vignette/Grain → Sharpen/NR.
- Why it works: Every change has a clear purpose and location. If skin looks too magenta, you know exactly which node to adjust.
- Tip: Keep LUTs in their own node (or pair of nodes: one technical, one creative) so you can trim their strength without touching other work.
Parallel Nodes — Creative Branching Without Interference
What they do: Split the signal into independent branches that act on the same source simultaneously, then mix them back together. Great for layered looks that shouldn’t affect each other’s math.
- Use cases: Split-tone (warm highlights / cool shadows), separate “glow” branch, vignette branch, or a dedicated “product pop” branch.
- Workflow: After your base look, branch into two or three parallels; qualify or window each branch; blend in the mixer. If two branches touch the same pixels, use keys/mix levels to avoid double hits.
- Scope check: Parallel branches make it easy to A/B individual contributions on waveform and vectorscope (scope reading refresher).
Layer Mixer Nodes — Compositing and Blend Modes
What they do: Combine different image layers (foreground/background, graphics, grain plates) using alpha channels and blend modes (Screen, Multiply, Overlay, Soft Light…).
- Use cases: Grain overlays, light leaks (Screen/Add), logo lower-thirds with alpha, foreground keyed over a plate, texture passes for stylization.
- Tip: Reserve layer mixers for true image combinations. If you’re merely combining different adjustments to the same frame, a parallel mixer is usually cleaner.
Keyer Nodes — Precision Isolation (HSL, Luma, 3D)
What they do: Create mattes based on hue/sat/luma so corrections only touch the pixels you intend.
- Skin tones: HSL key for skin, then soft-clip the matte to avoid hair and lips; add subtle warmth and evenness.
- Skies/highlights: Luma key bright regions for a gentle roll-off; tint highlights toward gold for sunset vibes.
- Product accents: Key a brand color and slightly lift saturation/clean up hue drift.
- Pro move: Feed the keyer’s alpha into the key input of your correction node so the node’s operations respect your matte.
A Step-by-Step Node Tree You Can Reuse
- Primary Balance (Serial): Set white point, black point, neutral midtones. Keep scopes visible—waveform for exposure, vectorscope for chroma.
- Contrast & Shaping (Serial): Add pop with contrast/curves; use power windows to guide the eye.
- Creative Look (Serial): Apply your show LUT or creative LUT here; trim intensity with key output gain. For LUT basics and management, see Adobe’s Looks & LUTs overview.
- Targeted Enhancements (Parallel): Branch into: A) warm highlights; B) cool shadows; C) subject pop. Mix to taste.
- Skin Cleanup (Serial + Key): HSL key skin, add slight denoise/blur (very subtle), nudge hue toward flattering range.
- Vignette/Texture (Serial or Parallel): Windowed vignette; optional film grain via layer mixer if using a grain plate.
- Finishing (Serial): Gentle sharpening; final legal check on scopes (keep luma/chroma in range).
Real-world note: I tested this structure on a fast-paced wedding highlight reel and a product spot; parallel branches made it painless to dial separate warmth in skin versus a cooler set background without tug-of-war.
Presets/LUTs vs Manual Grading (and How to Combine Them)
- Speed: A quality LUT gives a cohesive starting look in one node. Manual grading then shapes contrast, fixes skin, and fits the look to each shot.
- Consistency: A consistent LUT across a project reduces shot-to-shot drift; manual touches keep it natural.
- Control: Manual tools (wheels/curves/HSL secondary) preserve nuance—especially for mixed lighting or tricky camera profiles.
Try a creative LUT on its own node, trim its key output to ~0.6–0.8, then fine-tune with wheels/curves. If you need ideas to audition, start here: Cinematic LUTs Pack and Film Emulation LUTs.
Organization Tips That Save Hours
- Name nodes clearly: “WB,” “Contrast,” “Look,” “Skin,” “Vignette,” “Sharpen.”
- Color-code: Primaries = blue, keys = green, creative = yellow (use any consistent scheme).
- Groups: Collapse repeated patterns into groups to keep the tree readable.
- One change per node: Easier to troubleshoot and to bypass/A-B.
- Scopes on, always: Waveform for exposure, Parade for RGB balance, Vectorscope for skin line/saturation (quick refresher).
Common Mistakes (and Quick Fixes)
- Stacking LUTs serially: Can clip or over-bake color. Use one core LUT; do extra styling with manual tools or a parallel branch.
- Qualifiers too hard: Ragged edges and chatter. Feather the matte, denoise the key, and reduce saturation changes.
- Doing everything in one node: Hard to debug. Split tasks into purposeful nodes.
- Forgetting order: NR before sharpening; base balance before creative; keys after the look (so qualifiers see the look you’ll deliver).
Mini Case Study: Product Shot With Skin
- Node 1 Balance → neutralize WB; set shadows/highlights.
- Node 2 Contrast → curve with gentle S; protect highlights.
- Node 3 Creative LUT → trim to 70%.
- Parallel A (Highlights Warm), Parallel B (Shadows Cool) → light split-tone.
- Node 4 Skin Key → subtle hue shift toward pleasing line; reduce red blotchiness.
- Layer Mixer (Grain Plate) → Overlay/Soft Light; opacity ~10–20%.
- Node 5 Vignette → draw focus to product; bypass to confirm it’s invisible when done right.
Further Study
For Resolve-specific reading and training, Blackmagic’s official pages are excellent: Resolve Color page overview.
Quick “Getting Started” Checklist
- Create a base node tree template and save it as a preset.
- Keep scopes visible on a second screen where possible.
- Use a single, well-chosen creative LUT per project; fit per clip manually.
- Document any scene-specific branches (e.g., “kitchen tungsten fix”).
Related Reading
- Lift, Gamma, Gain explained
- Video scopes: waveform, parade & vectorscope
- Color grading vs color correction in DaVinci Resolve
- Correcting white balance & exposure before grading
Helpful Pages & Collections
FAQ
Should I apply a LUT before or after primary balance?
Balance first so your LUT sees clean, neutral data. Then trim the LUT’s intensity and refine with wheels/curves.
When do I choose parallel over serial?
Use parallel when two looks should not affect each other’s math (e.g., glow vs. split-tone). If it’s just a linear progression of fixes, serial is simpler.
How do I isolate skin without affecting lips and hair?
Use an HSL key with gentle softness, subtract high saturation regions, and add a loose power window to protect edges. Reduce saturation changes first; shift hue/offset second.
Where should grain or light leaks live?
As separate layers in a layer mixer so you can control opacity and blend mode independently (Overlay/Soft Light for grain; Screen/Add for light leaks).
What scopes should I monitor while grading?
Waveform for exposure, RGB Parade for channel balance, Vectorscope for skin line and saturation. See Adobe’s Lumetri Scopes overview for a quick visual guide.
Want pro-grade looks as a starting point? Explore cinematic and film-emulation packs—Buy 3, Get 9 FREE. Cinematic LUTs Pack • Film Emulation LUTs • Keep browsing: LUTs for DaVinci Resolve Collection
External learning mentioned above: Lumetri Scopes (Adobe), Adobe Color harmony rules, Looks & LUTs (Adobe), and Resolve Color page (Blackmagic).
Written by Asanka — creator of AAAPresets (10,000+ customers).




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